People would write off afterburn like nothing. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. But if your target cannot put out the fire in a timely manner, the damage adds up. The scorch shot theoretically can deal over 100 damage in single flare. First you need a filter_damage_type set to crit damage. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. According to the wiki, the following types exist:. The Harvester deals the same damage and has the same attack speed as the Fire Axe. It makes dealing with pyros extremely annoying, especially as soldier or spy. The following table describes the possible attributes of weapons and items as contained in the items_game. (+) Take -67% damage from afterburn while holding. This is the other taunt that is unable to kill an overhealed Heavy. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 01, you could also just wait for it to drop again. On the Detonator's wiki page, it says the following under base damage: . It makes dealing with pyros extremely annoying, especially as soldier or spy. 75% fire resistance: took 7 damage (0. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Afterburn was mostly used to expose spies. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. Melee damage is dealt by melee weapons. Ih. Afterburn now reduces all direct Medic healing and resist shields by 20%. AshSystem • 8 mo. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. I’m not judging the other persons skill in this situation. this deals more then the detonator even at much damage. O. This page was last edited on 11 July 2021, at 19:34. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Team Fortress 2 does not have any method of dealing damage in decimals. Other quicknote: Regardless of who caused the afterburn, if you shoot the fireball's center at a burning enemy, you will still get the +300% damage bonus. Using the Campaign Pass converted it to a Jungle Inferno ConTracker. Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. After all, not every merc’s attire is lined with asbestos. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. It's a shame this weapon has become a running gag in TF2 updates. The Frying Pan Level 5 Frying Pan. Many shooters allow you to score headshots from very far away with virtually any weapon. When the alternate fire button is used ( default key: MOUSE2 ), the Pyro uses a portion of. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. ago. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. Strange Part: Damage Dealt. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. U. You're effectively having to decide between losing sixty health or devote time and. If there was a sniper you will be dead in a second. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. add onhit addammo. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. The Chargin' Targe is an unlockable secondary weapon for the Demoman. 283 becomes 5, and 5. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. 283 becomes 5, and 5. Added: This weapon holsters 25% faster. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. And bleed weapons do a good job of that, you either have to be in melee range or use a single use item to make someone bleed. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality . 3. As the Pyro, don't always rely on afterburn to finish him off. Ability to be spammed. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. These can be essential for survival. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. The Vaccinator. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. This issue is listed on the Source 1 official bugtracker. They should've reduced the duration and damage for the flares like they did with the flamethrower in jungle inferno, that's all. 165. 2 less airblasts. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. The Stock Flamethrower does a bit more damage than the Degreaser when you consider afterburn damage, although afterburn damage can be negated by many different things. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. Bonk! Atomic Punch Level 5 Lunch Box. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. I’m not judging the other persons skill in this situation. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. Comrade Komko May 7, 2020 @ 6:03am. After all, not every merc’s attire is lined with asbestos. It is a large, shoulder-fired, retrofuturistic raygun. The Pyro is deadly when flanking and ambushing. Click to listen. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. I think it deserves that respect. ago. T. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. png Cow Mangler 5000 Changed: Afterburn duration on charged shot increased from 6 to 7. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. The 25% reduction of healing and resistance on direct damage was removed. . Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. It if takes more time for them to die, it won't be count. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. Shotgun + reskins. • 2 yr. We'll just stick with. I just loaded up walkway to get some numbers on the new state of pyro, and the maximum damage of the flamethrower was between 98-110 dps. *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. Add a 40% increase in particle damage fall off (so flames deal less damage from afar). Flare Gun + reskins. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). It should only deal 2 damage per tick. The existence of this weapon was first discovered in the form of a VTF filename string found in. Also reflecting flares will apply the afterburn damage penalty. Per-tick afterburn damage increased to 4, for a total of 8 damage per-second. The odds of always having a Medic or health pack around a Pyro matchup is improbable, and 6 - 10 seconds of total afterburn is 48 - 80 damage (minus the Degreaser) which is enough to kill enemies who take a good amount of flame damage or are damaged via other sources already. Selling Strange Part: Damage Dealt for 6 keys, 23. It will decapitate enemy players if the Harvester kills them from a critical hit, and will. Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire, regenerates in 15 seconds and by. "damage penalty" and 2. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. ago. degree (2. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Vintage Axtinguisher Level 10 Fire Axe 100% critical hit vs burning players-50% damage vs non-burning players No critical hits vs non-burning players. That's a good point, it is pretty defining for him. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Also, some weapons have damage. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. It is a jar of urine that can be thrown to cover enemies in liquid, making them more vulnerable to damage and easier to track. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. this isnt too important, but different afterburn durations won't have the same damage thresholds. 5 (the number of particles per second) and add afterburn. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. Support Weapon 1: Crusader's Crossbow Bonus Objective: Regenerate health. . After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. 20:2711. People would write off afterburn like nothing. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. But due to the . Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 3. October 20, 2017 Patch #1 ( Jungle Inferno Update ) Changed Attributes: Flare guns now apply 7. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Players killed by fire or afterburn drop a burning corpse. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. its only immune to afterburn. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. Team Fortress 2. Also reflecting flares will apply the afterburn damage penalty. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. To answer your title's question, strange flamethrowers only count kills done by that weapon's fire damage. Might as well use your Flamethrower at that point. 2 seconds Deals heavy damage with fire effect within 1. 0. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). T. If you have my pack installed it will be labeled as "Critical" otherwise the default SourceSDK calls it "CHEMICAL" (or you can just type in the number, it is 1048576). The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. But still, you're trading a damage for an. O. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. . The Scorch Shot is a community-created secondary weapon for the Pyro. Our restaurant for people who don't care for forum posts like this is still open! So afterburn is a joke with the whole community, including my fellow Pyro mains. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. See moreAfterburn. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. 4. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. For one thing, the Chargin' Targe gave great resistance to fire. Fire particles will penetrate players and buildings. -33% ÜberCharge rate on Overhealed patients. This taunt takes 4 seconds to execute, and deals 420 damage at close range, but behaves like a normal Scorch Shot when fired at medium/long range that deals 20 damage and 60 damage afterburn. Fires a a slightly slower speed that the shotgun. HalfwrongWasTaken • 6 mo. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Requires you to regenerate or collect 6000 health, which takes a very long time. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. After all, not every merc’s attire is lined with asbestos. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. They increased the damage of Afterburn to 4 every tick for 7. The Pyro excels when fighting in enclosed spaces, using various weapon combinations for quick kills, or flanking the enemy backline, where the wide spread of flames will affect multiple targets and disrupt healing from Medics. Increased Revved Movement Speed: Upgrade for all Miniguns. — The Pyro. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. Team Fortress 2. 5 seconds for a maximum of 10 seconds (depends on the weapon used). The existence of this weapon was first discovered in the form of a VTF filename string found in the texture_preload_list. In fact, it's what makes Pyro special. Hungry_Injury_5963. Seriously- Theres so much to get rid of fire it's pitiful if you die. Afterburn deals 3 damage and triggers twice per second for ten seconds, for a total of 60 damage. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. You can help TF2 Classic Wiki by expanding it. When these particles connect to an enemy player, a damage-over. Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. 08 damage spread. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. An update to Team Fortress 2 has been released. It should only deal 2 damage per tick. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. Many shooters allow you to score headshots from very far away with virtually any weapon. With exceptional speed, agility, and the ability to double jump, the Scout can easily dodge Saxton Hale's attacks. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. T. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. Flare guns should have to deal more damage to reach max afterburn duration. Info: Damage increased from 33-107 to 65-130 (Damage increases by 1 point of damage per 3 units of health lost below 196 health) Added: This weapon deploys up to 50% faster as the user becomes injured. A D. Most weapons in TF2 have min\max damage. . I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. And there are also ghost particle. A. They could be way worse or way better. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. Now, it makes sense to have afterburn in the game. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. However, the mechanic itself is broken and makes. The Axtinguisher is an unlockable melee weapon for the Pyro. T. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. TF2 Weapon Generator. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and helical paint designs on the chamber. The F. 43 keys. 11 votes, 30 comments. But I have two horrible suggestions to "fix" it. But lets look at the other component of flamethrower damage, afterburn. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. . Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Lets start with the most simple of its stats and the only direct downside, the damage penalty. Comrade Komko May 7, 2020 @ 6:03am. 49 votes, 13 comments. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. Fire A Burning Spy. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. 1. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Use these weapon combinations to immediately take out single targets, as the Degreaser's significant penalty to afterburn damage makes hit-and-run tactics much less effective. 5. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. Aim near their. The Detonator is a community-created secondary weapon for the Pyro. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. TF2 is optimized and balanced for game sizes of 24 players or fewer (18 on. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Kukri Level 1 Kukri. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. Shortstop is a good scattergun sidegrade. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. 25*0. Team Fortress 2 Pyro Weapons Guide A breakdown of all of the pros and cons of every primary, secondary, and melee Pyro weapon in Team Fortress 2. Those for whose computers cannot handle the high-end graphics of Team Fortress 2. 5 seconds from 3 per tick for 10 seconds. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player. Flareguns already don't deal the highest level afterburn. res. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out this post. Allow heavy to better keep up with enemies and avoid projectiles. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. . Bleed damage is applied to players that are bleeding. ago. So Heres my idea on how we can fix/adjust pyros afterburn. In addition, targets are now considered wet when doused. O. Team Fortress 2. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. Sure all games have stream damage of some kind, but many modern shooters rely heavier on burst damage. When you open HudDamageAccount. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. — The Pyro on sinister weapons. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. Pyro is also given the name "Pat Bates" in the game. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. If there was a sniper you will be dead in a second. Machine in Mann Up mode. They increased the damage of Afterburn to 4 every tick for 7. Flames lose 50% of their Damage, DF loses 25%. I think it deserves that respect. How do you think the Afterburner will function if it's. The rate at which Medic's build uber off of burning patients is also reduced by 50%. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. Primary Weapons. not something that should've been added. Strange Part: Damage Dealt. Immune to the effects of afterburn. So yeah, your Flare Gun will still have the same damage and afterburn damage as before. Only afterburn of flamethrower-based weapons applies the healing debuff. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. Deals lower afterburn damage. All fire damage from the Phlog counts towards the contract. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. Shotgun + reskins. 2 less airblasts. I would rather just have a napalm based flamethrower that has two to three times the range with a much thinner stream. Execution. Anti-Pyro strategy. The burn duration upgrade is completely broken so it doesn't do anything at all, probably because they changed how afterburn is applied in jungle inferno. Just a thought. We all know that the original intent of fire in TF2 was to create chaos. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. Participation in the event required a Jungle Inferno Campaign Pass. ago. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. Allowing a combination with the Neon Annihilator. What this shows is that the actual amount of damage afterburn does is pretty good.